About Me

Daniel Eric Henry

Unity Video Game Designer & Developer,

Hi, I’m Daniel, and if you haven’t noticed already, I like video games!

About

Unity Game Developer | Digital Storyteller & World-Builder

Driven by a lifelong passion for the art of digital storytelling and world-building, my journey in game development began with the awe-inspiring moments at E3 2009. Inspired by industry giants like Nintendo and Naughty Dog, I’ve channeled this fascination into a thriving career, crafting immersive experiences that push the boundaries of visual innovation.

With a solid academic foundation from Middlesex University, where I honed my skills in traditional drawing, digital modeling, and animation, I have developed games for various platforms, including indie and mobile applications. My work is heavily influenced by the narrative richness of Naughty Dog’s Uncharted series and the timeless creations of Shigeru Miyamoto.

As the founder of Hattori Hanzo Game Studios and with experience at Moon Boi Studios and Quiet Forces, I’ve gained deep insights into both the creative and commercial aspects of indie game development. My dedication to excellence is further enriched by active participation in industry events like GDC and Gamescom, where I continue to explore the evolving landscape of game genres, aesthetics, and mechanics.

My mission is to inspire future generations through innovative game design, leveraging my global outlook and ongoing learning to contribute meaningfully to the dynamic world of gaming.

Thanks for visiting!

Get in touch

Daniel is always available to collaborate and talk worldwide. Don’t hesitate to reach out if you want to chat about video game design, development books, wine, or anything else.