Daniel Eric Henry Video Game Developer



Developer Biography:
Daniel Eric Henry is a seasoned Unity developer whose passion for video games has spanned over four decades. His journey into the world of game development began in his early childhood, a time when video gaming was in its infancy. Fascinated by the blinking lights and pixelated adventures, Daniel’s love for games grew alongside the industry itself, evolving from simple 8-bit experiences to the complex, immersive worlds we know today.
With a bachelor’s degree in computer game design and development from Middlesex University, he specialises in game development. Daniel’s academic background has laid a solid foundation for his professional journey. Over the years, he has honed his skills in Unity, a powerful game development engine known for its versatility and ease of use. Daniel’s expertise in Unity is not just about mastering the technical aspects; it’s about understanding how to bring a game’s vision to life, from the initial concept to the final product.
Daniel’s portfolio boasts a diverse range of projects, from indie games that tug at the heartstrings to action-packed adventures that keep players on the edge of their seats. His work reflects a deep understanding of game mechanics, storytelling, and user experience, attributes that have earned him recognition in the indie game development community.
As a developer, Daniel is deeply committed to the player experience, believing that the best games are those that evoke emotion, challenge the mind, and offer a memorable journey. He approaches game development as a form of art, where coding and creativity merge to create experiences that entertain, educate, and inspire.
Beyond his technical prowess, Daniel is a mentor and advocate for aspiring game developers. He regularly shares his knowledge through workshops, online forums, and at game development conferences. His advice to newcomers is always the same: “Develop games that you are passionate about. Your love for the project will shine through and resonate with your audience.”
Daniel’s extensive experience in playing and developing video games has given him a unique perspective on the industry’s evolution. He has witnessed firsthand the transition from arcade cabinets to console gaming, from PC games to mobile platforms, and now, to virtual and augmented reality. This historical insight, combined with his technical expertise and creative vision, makes Daniel a respected and influential figure in the world of Unity game development.
Personal Projects
These are some small alpha & verticle slice prototypes of single-player-focused projects. I developed these at university and worked on these projects from September 2020 to April 2023.
Game: Star Grazer
Platform: PC
Genre: 2D Top-Down Shooter Game
Designer & Developer: Daniel Eric Henry Project length: 4 months
Synopsis:
In the distant future, the galaxy is a place of danger and opportunity. Star Grazer thrusts players into the heart of a relentless conflict on the planet Omega-5, where they must fend off waves of alien invaders determined to overrun the last bastion of humanity. Players assume the role of a seasoned mercenary, utilizing an arsenal of customizable weapons, tactical gadgets, and special abilities to survive. Each level challenges players with new alien species, environmental hazards, and boss fights. With a focus on fast-paced action, strategic gameplay, and resource management, Star Grazer offers a gripping top-down shooting experience. Featuring solo and cooperative play modes, players must adapt, strategize, and fight to save humanity from extinction.



Game: Screwball Scramble
Platform: PC
Genre: 3D Mini Golf Simulator
Designer & Developer: Daniel Eric Henry Project length: 4 months
Synopsis:
Screwball Scramble brings the whimsical fun of mini golf to your screen, offering a unique blend of realistic physics and imaginative courses. Players navigate through a variety of challenging, creatively themed courses, from enchanted gardens to space stations. Each level introduces new obstacles and mechanics, requiring skill, strategy, and a touch of luck. The game features customizable avatars, a variety of putters, balls, and accessories, each with their unique physics and aesthetics. With single-player campaigns, online multiplayer matches, and a course editor for creating and sharing your own levels, Screwball Scramble is the ultimate mini golf simulator for players of all ages seeking fun, competition, and creativity.



Game: A Bards Tale
Platform: PC
Genre: 2D RPG Texted Based Quest Adventure
Designer & Developer: Daniel Eric Henry Project length: 4 months
Synopsis:
A Bards Tale immerses players in a rich, fantasy world where magic, mystery, and politics intertwine. As a young adventurer thrust into a grand destiny, players explore the vast continent of Eldoria, from its bustling cities to its darkest dungeons. The game combines classic RPG elements with deep storytelling, allowing players to shape their journey through choices that affect the world around them. With a dynamic combat system, players engage in tactical battles against creatures and foes, harnessing a variety of skills, spells, and artifacts. Players can customize their character, forge alliances, and unravel the ancient secrets of Eldoria. In a land where every decision has consequences, A Bards Tale offers an epic quest of discovery, power, and the fight against a growing darkness.



Team-Based & Collaborative Projects

Platform: PC
Genre: 2D parallax shooting game Lead Game Designer: Daniel Henry
Team: 5 People
https://cookieboxgames.itch.io/destroy-the-cowboys

Genre: First-Person VR
Lead Game Designer: Daniel Henry
Team: 5 People




Contact
I’m available for new projects. Drop me a line, and let’s create something new.















































